4/6/2023 0 Comments Ps4 mortal kombat 11![]() ![]() ![]() Specular mapping is removed, leaving a flatter appearance to materials on the ground. Switch PlayStation 4 Pro Xbox One X Switch is drastically pruned back visually. Effects, shadows, and lighting are all equivalent - though PS4 Pro and Xbox One X do use higher-grade motion blur and ambient occlusion. Switch Xbox One PlayStation 4 PlayStation 4 Pro Xbox One X Outside of the occasional upgraded texture on enhanced consoles, the base PS4 and Xbox One get a match for core visual settings. ![]() It's far below the largely fixed 1920x1080 on PS4, or the dynamic scaling under 1080p on base Xbox One. Expect a dynamic 720p, going down to 960x540 when pushed on Nintendo's hybrid machine. Switch Xbox One PlayStation 4 PlayStation 4 Pro Xbox One X Switch docked under a TV versus the other four consoles. For reference, Mortal Kombat 9 on PS Vita rendered at 630x384, but obviously with a much older, less complex iteration of the engine. Running docked, I logged pixel counts between 960x5x720, while resolution takes a more profound hit in handheld mode, with a range of resolutions between 854x480 and 682x384. ![]() The dynamic resolution of the other console builds is used far more aggressively here. Shiver Entertainment needs to retain as much of the core experience as possible, while also handing in decent visuals. Suffice to say that the best console experience this time around is delivered by Xbox One X - but all versions deliver smooth 60fps action, and properly frame-paced 30fps cinematics, x-rays and fatalities.īut it's the Switch port that is the main event. The screenshot gallery below shows the visual differences between base and enhanced hardware, but they're of little consequence, amounting to slightly higher quality textures in some areas, and a minor adjustment in ambient occlusion - though motion blur features noticeably fewer samples on the vanilla machines. Not surprisingly, Xbox One X gets a further boost over this - the cinematics hit native 4K, while gameplay dynamically adjusts between values in the region of 2880x1620 to 1800p. Meanwhile, the 30fps cutscenes hit a pixel count in the region 1800p. Similar to Injustice 2, Pro spends much of its time at 2240x1260 in the thick of the action, rising to 1440p. Meanwhile, dynamic res is also in play on the enhanced machines. A video analysis of Mortal Kombat 11 with a special focus on the impressive Switch port. PS4 sticks doggedly to 1080p, but Xbox One scales from sub-900p resolutions to 1728x972 in gameplay, rising to 1080p in the 30fps cutscenes. DRS is indeed used on Switch, but it's a key part of the other console versions too. In bringing MK11 to Switch, the scalability of the original code is obviously essential and satellite developer Shiver Entertainment has no doubt benefited from the inclusion of dynamic resolution scaling to give the console's GPU wiggle room. As with Unreal Engine games in the vein of Rocket League or Fortnite, this is mechanically the same experience, but arguably, it's the closest port of a PS4 or Xbox One-level game to Nintendo's hybrid console to date - Cuphead apart. Still, it's a remarkable feat of engineering to see this version at all. Most of that can be owed to the cut in texture map resolution and the quality of pre-rendered videos. There are some obvious concessions: the PS4 and Xbox One versions all weigh in with a 40GB footprint, wheres the Switch download is 22.6GB. Somehow, this port manages to get the job done. Mortal Kombat 11 is impressive because although the foundation Unreal Engine tech is enabled for Nintendo's hybrid, the game wouldn't be the same if it didn't run at the required 60fps. Conversions such as Warframe, Wolfenstein: The New Colossus and Doom 2016 have relied on cutting frame-rate as well as visual fidelity to get the job done - 60fps experiences pared back to 30fps on Switch. PS4 and Xbox One machines of all flavours deliver an accomplished presentation, but with this latest franchise entry, a new handheld contender enters the fray - and MK11 on Switch delivers a surprisingly strong conversion.Īs you may expect, NetherRealms' latest achieves good image quality on base consoles with the expected resolution boosts in place for their enhanced equivalents - but it's the nature of the Switch port that's perhaps most interesting. The physically-based lighting and facial capture tech of Injustice 2 returns, this time put to work with some gruesome fatalities and bone-crunching close-ups. Developer NetherRealms has a history of pushing the envelope for cinematic visuals in fighting games - and Mortal Kombat 11 is no exception, delivering a spectacular experience on all consoles. ![]()
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